Company 19 left Ave Sestina and headed for the mountains, directed by the strange fourth-dimensional creature called Gehentir.
It took several days to reach the rift. One night, at their camp, the party gave asylum to a maddened adventurer, a Halfling named Felix, whose party had been slain by creatures they called Nashrou. He escaped with his life.
The Nashou would not let the party rest. The party was followed for hours and then SUPRISE! LIKE 20 GODDAMN NASHROU! But luckily the party killed all of them.
The party found the bodies of the adventurers, and recovered a few magical relics, including Boots of Spider Climbing (Level 5), and Gloves of Piercing (Level 3) and 560 gold. They also found a number of masks and robes, disguises apparently intended to wear to a meeting at a council safe house during the Aberration attacks.
The party approached a villa in the mountains. They disguised themselves and entered, speaking the correct password “Sovereign Says”. Within, they were mistaken for a party of mercenaries hired by some mysterious masked people.
Conversation already in progress:
The hosts were arguing about whether or not it was a good idea to work with the devils. The aberrations were not part of the plan! A man in a gold mask points out that they can capitalize on the chaos in the council house, use the confusion to their advantage.
The man in the gold mask mentioned that Councilman Kelson has been making trouble in the council house. He has Council Record LV and is seeking council funds to pay adventurers he’s hired.
The man in the silver mask says that Kelson won’t be a problem – but we should really neutralize the adventurers and get a hold of Council Record LV.
“I have heard a rumor that they are little more than mercenaries… maybe they can be bought.”
The party agreed to look into the issue. They were told to neutralize Kelson’s adventurers or see them hired.
“We caught a fae spy. He was following around Chemellon. Probably trying to figure out which crowns that bastard meets with. My men bound him in irons and locked him in the moat cell at Sovrano castle. We’re still deciding how do do away with him. We think the fae are being employed by the Cloth faction. Which would mean they’re being summoned by the Lyceum. Do you know anything about this? Or what fae are in the city?”
The adventurers feigned ignorance.
“Which one of you is in that guild?” Griff raised his hand. “We know your guild has been hurting for work since the shadow people came at last year’s Festival. We have a lead for you. We know that the shadows are employed as assassins by the Lemitri bank. They use the shadows to act against their enemies. For example they were the ones who kidnapped Councilman Roland Clay. People are just figuring out that he’s missing. The Halflings have probably buried him by now. Anyway, I have not heard much about the shadows. Tell me about them, or your run-ins with them.”
Griff spun an expert lie but for the life of me I don’t remember what it was.
“Oh,” added the man in the silver mask, “one of your guild contacts was here yesterday. She asked us to relay a message. She has more work for you – she said you can meet her under the rose at the Cloak and Swagger. Meet her en masque, and wear a rose too.”
“We have some work for you. You need to renew the pacts at Wailing bridge and Lindgate bridge. We think that this will remove the Fae and Shadows from the city, respectively. We expect you will be able to research what needs to be done and then do it. Return here when this is completed and you will be rewarded. Will you be capable of doing this?”
Raure assured their employers that she would be able to handle the pacts. They tossed her some ritual components to help.
Gehentir whispered to Meph that only one more person in the room had ritual components on his person. They’d only have to kill one person…
“Another task is to keep an eye on Wolfbridge and Bainsgate. If you see anybody snooping around there, investigate. Throw them off the trail or take them out. But be aware – we have other parties keeping an eye on those bridges too. Will you be capable of doing this?”
Meph assured them that they would be able to handle it. But if another party acted first, they’d have to defend themselves.
“Very good.. You’ve served us well. We will not forget this in the coming months as we put down our enemies. For now, you may want to stay out of the city. The devils in the basement have just made something terrible. They captured some city spirit and showed it its reflection in the far realms. It went mad – they have it in the basement right now, and hopefully they’re releasing it tonight. They call it a Thought Scourge.”
Company 19 left the drawing room and talked about what to do next. The next part of the plan was to break into the stables. Luckily, a low paid stable boy thought he was doing his job by letting the party into the basement.
They came down the stairs and got the crap kicked out of them by horrible undead.
The party pulled it out in the end and survived. But the Thought Scourge was nowhere in sight… There must be more to this cellar…
FIND OUT NEXT WEEK IN AVE SESTINA